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45 lines
1.6 KiB
C

/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* map.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: hroussea <hroussea@student.42lyon.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2021/04/22 15:55:58 by hroussea #+# #+# */
/* Updated: 2021/09/22 21:16:24 by hroussea ### ########lyon.fr */
/* */
/* ************************************************************************** */
#ifndef MAP_H
# define MAP_H
# include <libft/types.h>
# include "parsing/parsing.h"
typedef struct s_map {
char *data;
unsigned int width;
unsigned int height;
unsigned int playerpos_x;
unsigned int playerpos_y;
char direction;
t_bool playerpos_determined;
t_vector *sprites;
} t_map;
typedef struct s_map_info {
t_cubheader header;
t_map map;
} t_map_info;
t_bool parse_map(char *fileData, t_map *map);
char *map_atpos(t_map *map, unsigned int x, unsigned int y);
t_bool map_is_closed(t_map *map);
t_bool header_complete(t_cubheader *hdr, t_bool display);
t_bool handle_map_header(t_map_info *map, char *input, char *path, int *off);
void display_map(t_map *map);
int free_map(t_map_info *map, int ret);
#endif